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Get Bitty Engine for Windows – Speed Up Your PC in Minutes.

Download Bitty Engine

Screenshots

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Get Bitty Engine
Download Bitty Engine Demo Pull Buy Bitty Engine 14,79€ Add to Cart Pay for ALL BY TONY BUNDLE (?)

Includes 6 items: The Legend having Pomodoro, Bitty Core, BASIC8, Crapht Box, Hyper Dungeon Dataharvester, Hyper Bullet

Bundle info -10%46,21€ Merge to Cart Add with regard to Account Get PRODUCTIVITY BUNDLE (?)

Entails 3 items: The Legend of Pomodoro, Bitty Engine, BASIC8

Bundle info -10%32,82€ Add through Cart Add to File Angle Community Hub  

Redistribute

Bitty Engine helps the audience to make standalone binaries for Louvres, Mac firmware, Linux as well as HTML (WebAssembly). It is redistributable for both non-commercial and commercial manage without extra expense, your project is totally yours.

About The point Software

Bitty Engine is a cross-platform itty bitty Game Engine. The full featured engine is programmable in Lua and composite with built-in editors. It keeps a nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial schemes, prototypes, game jams, or just thought experiments.

Why Bitty Engine?

Bitty Engine has the whole lot built-in for debugging, graphics composing, etc; the case has a full featured debugger for breakpoint, variable inspecting, stepping, plus call-stack traversing; it offers a set of well-designed DEVELOPER INTERFACE with full documentation; it builds fast binaries with structure and asset obfuscating, moreover its package size is modest (around 10MB with empty project, other engine outputs more than 10 times bigger).It is supposed to be your ultimate 2D game creating software.

Features

  • Programmable in Lua, an effortless to learn and widely applied programming language
  • Debugger with scope watchdog, breakpoint support and stepping
  • Easy to use DATA CONNECTOR for resources, graphics, input, audio, and expanded other facilities
  • Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc.
  • Dozens of various example projects
  • Handy tools for editing elf, visualization, image, text, JSON, etc.
  • Project can be exported into standalone binary

Specs

  • Display: tailorable resolution
  • Code: Lua, reinforces multiple source files
  • Image: either true-color (PNG, PHOTOGRAPH, BMP, TGA) or paletted, up to 1024x1024 pixels as per file
  • Palette: 256 colors with transparency support
  • Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite
  • Map: up to 4096x4096 surfaces per page
  • Font: supports Bitmap and TrueType
  • Audio: 1 BGM channel, 4 SFX networks; supports MP3, OGG, WAV, etc.
  • Gamepad: 6 buttons on behalf of each pad (D-Pad + A/B), up to 2 players
  • Keyboard and mouse: supported

System Requirements

Windows macOS SteamOS + Linux
    Minimum:
    • OS *: Windows 7 or later (32/64bit)
    • Processor: 1.5GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD
    • Storage: 150 MB available space
* Debuting Winter’s start 1st, 2024, what Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: MacOS 10.13 or once (64bit)
    • Processor: 1.5GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD
    • Storage: 150 HYPOTHETICALLY ready for use space
    • Additional Notes: For Intel-based CPU
    Minimum:
    • OS: Kindness 14 or later (32/64bit)
    • Processor: 1.5GHz
    • Memory: 512 MAYBE RAM
    • Graphics: Intel HD
    • Storage: 150 SUPPOSEDLY available space

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